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 Slayers - Arenas

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Xialya
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Number of posts : 604
Age : 36
Localisation : Japan
Registration date : 2006-12-04

PostSubject: Slayers - Arenas   2009-12-14, 2:16 pm

HALL OF GLORY




Difficulty:
- Easy
Hostiles:
- Human Gangers [light armor, common firearms]
Traps:
- Frag and Anti-Armor Mines
Comments:
- The newbie arena!
Plenty of room to move around, good visibility.
It is unlikely you step on a mine, though it may happen.
The gangers are lightly armed and not much skilled, though you might want to stick on covers so you won't be surprised when you get shot. They don't have any heavy weaponry or advanced weapons such as plasma guns; mostly handguns, SMGs, shotguns, and cheap assault rifles. They'll go melee if you try them, and will draw knives, handaxes, clubs, and some other cheap stuff.
The difficulty of this arena is its actual advantage, the wide rooms and corridors are difficult to cover efficiently, unless you've got plenty of players in your team. Otherwise it is most likely you won't see your opponent passing through your defense and you'll get surprised when a touchdown is scored against your team.

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Last edited by Xialya on 2009-12-16, 4:20 am; edited 2 times in total
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Xialya
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Number of posts : 604
Age : 36
Localisation : Japan
Registration date : 2006-12-04

PostSubject: Re: Slayers - Arenas   2009-12-15, 5:03 am

HEART OF FIRE




Difficulty:
- Hard
Hostiles:
- Magma Elementals [slow, heavy armor, high damage melee attack]
- Fire Spirits [light armor, ranged attack]
Traps:
- Frag and Anti-Armor Mines, Fire Traps
Comments:
- If you've got lots of Credits and spare ammo, that's a good arena for you, at least if you like to spend your ammo on heavy armored hostiles.
Don't even try to go melee against Magma Elementals or you'll end up crushed into the ground.
Fire Spirits are less potent foes, but their fire ranged attack is quite vicious.
The main difficulty of this arena is the lack of room to move around. Only tight corridors where you'd most likely step on a trap, or face a Magma Elemental as wide as the corridor itself blocking the way.
The corridors are also filled with thick red smoke, adding to the difficulty.
Only two narrow bridges lead to the Ball Zone, a good place to set traps for your opponents.

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Last edited by Xialya on 2009-12-16, 9:00 pm; edited 1 time in total
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Xialya
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Number of posts : 604
Age : 36
Localisation : Japan
Registration date : 2006-12-04

PostSubject: Re: Slayers - Arenas   2009-12-16, 4:18 am

TOMB OF SILENT DEATH




Difficulty:
- Medium
Hostiles:
- Skeletons [Archaic armor and weaponry such as swords and bows]
- Zombies [Slow, Tough]
- Wraith [Magical armor, Powerful melee attack, Shadow Magic]
Traps:
- Frag and Anti-Armor Mines, Spike Traps
Comments:
- That's an arena where using a melee weapon is not a bad thing, indeed you may find firearms useful against opponents seeking close combat, but don't expect to find ammo for those.
Instead, using bows and crossbows might be a good idea.
Among the foes you will encounter, Zombies are not much of a threat. They are tough and might soak much bullets before falling down once and for good, but they are quite slow and don't have any ranged attacks.
Skeletons might be dangerous at time, they've got a wide range of armors, ranged weapons, melee weapons, and even shields. Don't underestimate them because they use archaic stuff.
Finally, the most powerful foe you'll find is the Wraith. Wraith are Shadow Casters, so they'll cast spells at you unless you close for melee. If you engage them in melee combat, they'll sport a Wraith Scythe, and you will painfully discover what it is. They also are protected by Magic.
Since all your foes are Undead, they are immune to Unconsciousness.
Apart of the usual mines, the arena is full of Spike Traps, your feet will love them.
The arena configuration is a bit particular, as you can see the only access to the Ball Zone is from the Bridge Area to the West. That's a quite exposed area, and snipers will enjoy it. You might also find yourself stuck in the middle of a swarm of undead.
This arena is very dark, and bringing some light might be useful.

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